Almost ALL of these files will require a Blaxxun VRML equipped browser.
Terra planet system
as above, with a viewpoint defined on one of the moons
more variations of the planet system
This one, with a stock share on it
These balls are supposed to behave like a beach ball, you should be able to kick them, by touching, or by running into them, and they bounce away. Once they work right, we can use them for games in CC, some variaton of soccer or vollyball. I think it will be a cute touch, to have the ball actually be an AVATAR, with a personality behind it, so, someone makes a clever goal, the BALL could say 'whoa! that was fun'. Or, the ball could just walk away from the game!
ball avatar ball 10. At least some gestures change its color
The Blaxxun document it seems I need to study, about shared events and objects
Now, this dance avatar is supposed to have 4 partner viewpoints, which can be animated to perform various square dance actions
Ummm. I 'borrowed' a few simple avatars for the default nodes.
A few frames of a rendering of an art studio
done mostly in Canoma
Here is the Blaxxun nurbs example, twisted up, and with control points on it
with control points
The nurb surface turned into a jellyfish. Not sure what is more expensive in
terms of user frame rate, to algorithmicly construct a motion, or to define
animation paths and complex surfaces point by point. The jellyfish body is
shaped by a script when it is loaded, and it 'grows' tendril nodes that do not
exist at load time. A touch sensor causes the jellyfish to change color
based on the position touched.